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Dungeon

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The Bastion Stair is a high-level dungeon, resembling huge steps climbing into a blood-red sky, inhabited by the creatures of Chaos
The Bastion Stair is a high-level dungeon, resembling huge steps climbing into a blood-red sky, inhabited by the creatures of Chaos

In WAR a Dungeon is a partially instanced area where groups of players can take on challenging foes and have a chance at obtainning powerful loot. Dungeons are a part of the PvE experience in WAR and usually contain a powerful foe (Boss) at the end, which players must defeat. Dungeons should not be confused with Lairs - which are similar but much smaller and not marked on maps, they require chance discovery. Dungeons are often indoors (inside a fortress or castle) or underground.

[edit] Instancing

Players will never encounter the opposing Realm (enemy players) in a dungeon. Even though most dungeons are able to be traversed by both Factions, all dungeons separate players into serparate instances for each Realm. Common to all dungeons however, is that the end boss is heavily instanced so that only a small amount of players can fight it at the same time, regardless of how many players were in the main area of the dungeon.

Unlike many other MMOs, Warhammer Online attempts to keep the number of people in a dungeon at any one time small, by instancing (interestingly, contrary to the philosophy of minimal instancing in the normal game world - outside of dungeons). In terms of instancing, dungeons come in three varieties:

  • Realm Instanced dungeons are only instanced for each side as described above. (Everbody from the same Realm/Faction adventures together in the same instance/version of the dungeon.)
  • Warband Instanced dungeons have separate instances for each Warband (a collection of several 6-man Groups) who adventure together but may not necessarily help each other.
  • Group Instanced dungeons are instanced per 6-man Group, so that each Group of 6 players (who have previously decided upon who is in their Group) experience a separate version of the dungeon, removed from all other players.

[edit] Dungeons by Zone

Various zones contain different dungeons, this list organises them into difficulty by Tier:

Zone Dungeon 1 Dungeon 2 Dungeon 3
Tier 1
Ekrund
Mount Bloodhorn
Nordland
Norsca
Chrace
The Blighted Isle
Tier 2
Barak Varr
Marshes of Madness
Ostland
Troll Country
Ellyrion
The Shadowlands
Tier 3
Black Fire Pass
The Badlands Mount Gunbad
Talabecland
High Pass
Saphery
Avelorn The Lost Vale
Tier 4
Kadrin Valley
Black Crag
Reikland
The Chaos Wastes The Bastion Stair
Eataine
Mountains of Caledor
Neutral Zones
Thunder Mountain
Praag
Dragonwake
Capital Cities
Karaz-a-Karak
Karak Eight Peaks
Altdorf Altdorf Sewers Temple of Sigmar Crypts Warplight Tunnels
The Inevitable City The Bilerot Burrow The Sacellum The Bloodwrought Enclave
Lothern
Fist of Malekith
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