Career
From HammerWiki
Career is the WAR term for character class, sometimes also known as profession. All player characters must choose a career upon character creation, after army selection. The army selected determines what career options are available, according to the table below. Careers are divided between four archetypes and six races. See the main articles for each army for much more information.
Struckcareers will not be in-game at launch, but may be added later.
[edit] More information
All careers, even the support types, are capable fighters with decent offensive abilities, able to hold their own in battles.
Careers for each army will be based around four general archetypes: tank, melee, support and ranged. The support and ranged archetypes can be further subdivided into Projectile users and Magic users (for ranged) and Ranged healers and Melee healers (for support). That said, every career will be different, with it's own special abilities to set it apart from other similar careers. E.g. Black Orcs, the tank career for Greenskins, will have unique game mechanics (Chaining Abilities) which cause it to operate very differently to the Chosen (Auras), the tank career for Chaos. These special abilties are approximately mirrored across the order / destruction divide, with similar special abilities available to paired careers from either faction, e.g. the Greenskins Black Orc and the High Elves Swordmaster, who both use a chained combo system in their attacks.
One of the design aims is that each character should have a distinct silhouette, so that players can recognize enemy character types easily from a distance without resorting to the UI.
As each class advances through the tiers, they gain tactics, mastery options and other ways to further distinguish each player from others of their chosen career.
